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Final HD Render
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Original Pattern
I took my original plaid-like pattern, and animated it. Below is the original code: THE CODE
RSL - Shader Code
I created a slim code that will transfer to Maya. THE CODE
This is what the RenderMan shader looks like in Maya using the cutter slim code.
The hl1-5 and vl1-5 sliders will control the beige lines while the blSqur01 will animate the blue square.
Animations The results is the animation below.
I also added DOF. Voila!
Final Animation Even though the pattern animation looks interesting, the shader itself is very flat. We learned how to make a lambert shader, and I used that information to create a more interesting look to the geo.
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